pub struct GameServerPort {
    pub name: String,
    pub port_policy: PortPolicy,
    pub container: Option<String>,
    pub container_port: u16,
    pub host_port: Option<u16>,
    pub protocol: Protocol,
}
Expand description

Defines a set of Ports that are to be exposed via the GameServer.

Fields

name: String

Name is the descriptive name of the port

port_policy: PortPolicy

PortPolicy defines the policy for how the HostPort is populated. Dynamic port will allocate a HostPort within the selected MIN_PORT and MAX_PORT range passed to the controller at installation time. When Static portPolicy is specified, HostPort is required, to specify the port that game clients will connect to

container: Option<String>

The name of the container on which to open the port. Defaults to the game server container.

container_port: u16

The port that is being opened on the specified container’s process

host_port: Option<u16>

The port exposed on the host for clients to connect to

protocol: Protocol

Protocol is the network protocol being used. Defaults to UDP. TCP and TCPUDP are other options.

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