pub enum GameServerState {
PortAllocation,
Creating,
Starting,
Scheduled,
RequestReady,
Ready,
Shutdown,
Error,
Unhealthy,
Reserved,
Allocated,
}
Variants§
PortAllocation
A dynamically allocating GameServer is being created, an open port needs to be allocated
Creating
The Pod for the GameServer is being created.
Starting
The Pods for the GameServer are being created but are not yet Scheduled
Scheduled
We have determined that the Pod has been scheduled in the cluster – basically, we have a NodeName
RequestReady
The GameServer has declared that it is ready
Ready
The GameServer is ready to take connections from game clients.
Shutdown
The GameServer has shutdown and everything needs to be deleted from the cluster
Error
Something has gone wrong with the Gameserver and it cannot be resolved
Unhealthy
The GameServer has failed its health checks
Reserved
The GameServer is reserved and therefore can be allocated but not removed
Allocated
The GameServer has been allocated to a session
Trait Implementations§
source§impl Clone for GameServerState
impl Clone for GameServerState
source§fn clone(&self) -> GameServerState
fn clone(&self) -> GameServerState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameServerState
impl Debug for GameServerState
source§impl<'de> Deserialize<'de> for GameServerState
impl<'de> Deserialize<'de> for GameServerState
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl JsonSchema for GameServerState
impl JsonSchema for GameServerState
source§fn schema_name() -> String
fn schema_name() -> String
The name of the generated JSON Schema. Read more
source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Returns a string that uniquely identifies the schema produced by this type. Read more
source§fn json_schema(gen: &mut SchemaGenerator) -> Schema
fn json_schema(gen: &mut SchemaGenerator) -> Schema
Generates a JSON Schema for this type. Read more
§fn is_referenceable() -> bool
fn is_referenceable() -> bool
Whether JSON Schemas generated for this type should be re-used where possible using the
$ref
keyword. Read moreAuto Trait Implementations§
impl RefUnwindSafe for GameServerState
impl Send for GameServerState
impl Sync for GameServerState
impl Unpin for GameServerState
impl UnwindSafe for GameServerState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T
in a tonic::Request