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#[cfg(test)]
mod tests {
use crate::{game_server, is_gameserver_ready, quilkin_config_map, quilkin_container, Client};
use k8s_openapi::api::core::v1::{ConfigMap, ConfigMapVolumeSource, Volume};
use kube::{api::PostParams, runtime::wait::await_condition, Api, ResourceExt};
use quilkin::{config::providers::k8s::agones::GameServer, test_utils::TestHelper};
use std::time::Duration;
use tokio::time::timeout;
#[tokio::test]
async fn gameserver_no_sidecar() {
let client = Client::new().await;
let gameservers: Api<GameServer> = client.namespaced_api();
let gs = game_server();
let pp = PostParams::default();
let gs = gameservers.create(&pp, &gs).await.unwrap();
let name = gs.name_unchecked();
let ready = await_condition(gameservers.clone(), name.as_str(), is_gameserver_ready());
timeout(Duration::from_secs(30), ready)
.await
.expect("GameServer should be ready")
.unwrap();
let gs = gameservers.get(name.as_str()).await.unwrap();
let t = TestHelper::default();
let recv = t.open_socket_and_recv_single_packet().await;
let address = crate::gameserver_address(&gs);
recv.socket
.send_to("hello".as_bytes(), address)
.await
.unwrap();
let response = timeout(Duration::from_secs(30), recv.packet_rx)
.await
.expect("should receive packet")
.unwrap();
assert_eq!("ACK: hello\n", response);
}
#[tokio::test]
async fn gameserver_sidecar() {
let client = Client::new().await;
let config_maps: Api<ConfigMap> = client.namespaced_api();
let gameservers: Api<GameServer> = client.namespaced_api();
let pp = PostParams::default();
let config = r#"
version: v1alpha1
filters:
- name: quilkin.filters.concatenate_bytes.v1alpha1.ConcatenateBytes
config:
on_read: APPEND
on_write: DO_NOTHING
bytes: c2lkZWNhcg== # sidecar
clusters:
default:
localities:
- endpoints:
- address: 127.0.0.1:7654
"#;
let config_map = config_maps
.create(&pp, &quilkin_config_map(config))
.await
.unwrap();
let mut gs = game_server();
gs.spec.ports[0].container_port = 7777;
gs.spec.ports[0].container = Some("quilkin".into());
let mut template = gs.spec.template.spec.as_mut().unwrap();
gs.spec.container = Some(template.containers[0].name.clone());
let mount_name = "config".to_string();
template.containers.push(quilkin_container(
&client,
Some(vec!["proxy".into()]),
Some(mount_name.clone()),
));
template.volumes = Some(vec![Volume {
name: mount_name,
config_map: Some(ConfigMapVolumeSource {
name: Some(config_map.name_unchecked()),
..Default::default()
}),
..Default::default()
}]);
let gs = gameservers.create(&pp, &gs).await.unwrap();
let name = gs.name_unchecked();
let ready = await_condition(gameservers.clone(), name.as_str(), is_gameserver_ready());
timeout(Duration::from_secs(30), ready)
.await
.expect("GameServer should be ready")
.unwrap();
let gs = gameservers.get(name.as_str()).await.unwrap();
let t = TestHelper::default();
let recv = t.open_socket_and_recv_single_packet().await;
let address = crate::gameserver_address(&gs);
recv.socket
.send_to("hello".as_bytes(), address)
.await
.unwrap();
let response = timeout(Duration::from_secs(30), recv.packet_rx)
.await
.expect("should receive packet")
.unwrap();
assert_eq!("ACK: hellosidecar\n", response);
}
}